The Bits: ascii

bit 14 - ALT+[CODES]

This arrangement of Characters is of interest for Box Drawing, and contains an ordered list by ALT+CODE

Whachoo mean, like emo codes?!

No no...no, what we are talking about an actually useful at times skill. Those times vary wildly amongst technocratic and punk alike, but I like them and that's that. Well you want to know WHAT to do with this. Copy paste from this page freely first off. Duh. (It says you can in the USER AGREEMENT¹) Elsewhise, you can use the ALT Key on your key board, press and hold down (while doing the next bit), enter the number in the column ON THE NUNBER PAD and then let UP on the ALT key.

CHAR ALT+ This Number Descriptor of CHAR
   16 BLACK RIGHT-POINTING POINTER
   17 BLACK LEFT-POINTING POINTER
   22 BLACK RECTANGLE
   30 BLACK UP-POINTING TRIANGLE Read more…

bit 10 - bit 2? Shit.

Layouts for Box Drawing with ASCII

╔══╤═════╤╤═════╤══╗╔══╤═════╤╤═════╤══╗╔══╤═════╤╤═════╤══╗╔══╤═════╤╤═════╤══╗
║Y0102030405060708 ║║Y0102030405060708 ║║Y0102030405060708 ║║Y0102030405060708 ║
╟1                8╢╟1                8╢╟1                8╢╟1                8╢
║2                7║║2                7║║2                7║║2                7║
║3                6║║3                6║║3                6║║3                6║
╟4                5╢╟4                5╢╟4                5╢╟4                5╢
╟5                4╢╟5                4╢╟5                4╢╟5                4╢
║6                3║║6                3║║6                3║║6                3║
║7                2║║7                2║║7                2║║7                2║
╟8                1╢╟8                1╢╟8                1╢╟8                1╢
║X0807060504030201X║║X0807060504030201X║║X0807060504030201X║║X0807060504030201X║
╚══╧═════╧╧═════╧══╝╚══╧═════╧╧═════╧══╝╚══╧═════╧╧═════╧══╝╚══╧═════╧╧═════╧══╝
╔═══╤══════╤══════╤══════╤═══╗
║YY010203040506070809101112XY║
╟01                        08╢
║02                        07║
║03                        06║
║04                        05║
╟05                        04╢
║06                        03║
║07                        02║
╟08                        01╢
║09                        06║
║10                        05║
║11                        04║
╟12                        03╢
║XY121110090807060504030201XX║
╚═══╧══════╧══════╧══════╧═══╝ 
╔═══╤═══════╤══════╤══════╤══════╤═══╗
║YY01020304050607080910111213141516XY║
╟01                                16╢
║02                                15║
║03                                14║
║04                                13║
╟05                                12╢
║06                                11║
║07                                10║
║08                                09║
╟09                                08╢
║10                                07║
║11                                06║
║12                                05║
╟13                                04╢
║14                                03║
║15                                02║
╟16                                01╢
║XY16151413121110090807060504030201XX║
╚═══╧═══════╧══════╧══════╧══════╧═══╝ 
╔═══╤═════╤╤═════╤═══╗╔═══╤═════╤╤═════╤═══╗╔═══╤═════╤╤═════╤═══╗
║YY0102030405060708XY║║YY0102030405060708XY║║YY0102030405060708XY║
╟01                08╢╟01                08╢╟01                08╢
║02                07║║02                07║║02                07║
║03                06║║03                06║║03                06║
╟04                05╢╟04                05╢╟04                05╢
╟05                04╢╟05                04╢╟05                04╢
║06                03║║06                03║║06                03║
║07                02║║07                02║║07                02║
╟08                01╢╟08                01╢╟08                01╢
║XY0807060504030201XX║║XY0807060504030201XX║║XY0807060504030201XX║
╚═══╧═════╧╧═════╧═══╝╚═══╧═════╧╧═════╧═══╝╚═══╧═════╧╧═════╧═══╝

bit 9 - Grid Test - aspect ratio challenge.

水 mizu

╔═══╤═══════╤══════╤══════╤══════╤═══╗
║YY01020304050607080910111213141516XY║
╟01                                16╢
║02               ▐█▌              15║
║03               ▐█▌          ▄▄  14║
║04               ▐██       ▄███▀  13║
╟05     █████████▀▐███    ▄██▀     12╢
║06            █▌ ▐██▐██ ▀▀        11║
║07           ▐█  ▐█▌  ███         10║
║08           █▌  ▐█▌   ███        09║
╟09          ██   ▐█▌    ███       08╢
║10         ██    ▐█▌     ███      07║
║11       ▐██     ▐█▌      ████    06║
║12     ▐██       ▐█▌       █████  05║
╟13   ▐██         ▐█▌         ██   04╢
║14  ██        ▀▀███▌              03║
║15              ▀▀▀               02║
╟16                                01╢
║XY16151413121110090807060504030201XX║
╚═══╧═══════╧══════╧══════╧══════╧═══╝

bit 7 - Pixelized Character Sets

In a strong desire to create a sort of educational capsule for gemini:// -- I am starting to tinker with the idea of pixelizing the hiragana and katakana sets.
This will be for my own purposes in learning several concepts at once to maximize my learning in general I suppose- the pixelized sets exist in many forms-where would tamagachi be without it?

bit 4 - An ASCII Grid Editor

I have no place to run, I must create or find or cobble this item.

Key must haves:

  • ability to switch insert/cursor mode, and move left right up down directions by hitting alt+[↑↓→←] arrow keys or some similar combo
  • dirt simple interface for keymapping, allow ext support later.
  • fun have, ability to repath the string flow from left to right, up to down to literally any pattern that does not leave the grid un-covered. it can be scatter plotted so it can be even a pad to use with friends...in any case it would still return a standard, line breaked, left to right, top down binary text file.

This premise paired with key mapping "palettes" would make a quite robust ASCII editor a la a pixel editor, which mode could be made, assuming the canvas is WxH chars of spaces, or optionally the ASCII whitespace character.

This leans toward an image to ASCII feature later on. hmm.